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User:Askewnotion/PCs/Glindor

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Bard 1 (ECL 1)
Race: Gnome
Alignment: CG | Size: M
Patron Deity:
Abilities Assumes 30 point buy
Str 10 +1 | Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 10 +0 | Cha 16 +3

Defense

AC: 13 / Touch: 13, Flatfooted: 11
(+2 Dex; +1 size)

HP: 8 / HD: 1d6+2

Initiative: +2 / Speed: 20'

Fort: 2 / Reflex: 4 / Will: 2


Attacks

  • Unarmed +1 / 1d2 / 20x2 / b
  • Touch +1 / Ranged Touch +3

Space/Reach: 5 ft./5 ft. Base Attack: +0

Feats

  • 1st: Melodic Casting (CMg, p98)
    Whenever a Concentration check would be required to cast a spell or use a spell-like ability (such as when you cast defensively or are distracted or injured while casting), you can make a Perform check instead.

In addition, you can cast spells and activate magic items by command word or spell completion while using a bardic music ability. Bardic music abilities that require concentration still take a standard action to perform.

Skills

Languages: Common, Draconic, Gnome

Special Abilities

  • Bardic Knowledge: (+2) A bard picks up a lot of stray knowledge while wandering the land and learning stories from other bards. He may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places.
  • Bardic Music: (1) Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn’t require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component (see Components, page 174), a deaf bard has a 20% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit.
  • Countersong (Su): A bard with 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bard (including the bard himself ) that is affected by a sonic or language-dependent magical attack (such as a sound burst or command spell) may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform check result for the save. Countersong has no effect against effects that don’t allow saves. The bard may keep up the countersong for 10 rounds.
  • Healing Hymn (Sp): If you have 3 or more ranks in a Perform skill, you can use your music or poetics to create an area conducive to healing.
To be affected, an ally must be able to see and hear you perform. The effect lasts as long as you continue performing and for 5 rounds thereafter. An affected ally who casts any conjuration (healing) spell gains a +1 sacred (if you're good or neutral) or profane (if you're evil) bonus on the roll for each rank you have in the Perform skill. This ability has no effect on spells cast from wands, scrolls, or other magic items.
In addition, if you use this ability for 1 full minute before you and your allies retire for the night, everyone in the group heals naturally as if he had completed 24 hours of bed rest (thus recovering twice his character level in hitpoints). If the music is interrupted, the magic of the song is lost.
Either use of healing hymn counts as one daily use of your bardic music ability.
  • Inspire Courage (Su): A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself ), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.

Spells

CL: 1
Spells/day: 2/
Ranges:
Close 25, medium 110, long 440

Known Spells

0 - Detect Magic, Message, Minor Disguise, Songbird