Drinking & Dragons

User:Wizardoest/PCs/Anthony Villani

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Anthony Villani

Anthony Villani.jpg

Bard 11
Background: Entertainer
Neutral good | Human

Abilities Str 12 +1 | Dex 14 +2 | Con 14 +2 | Int 13 +1 | Wis 14 +2 | Cha 20 +5
4th: +2 to Cha; 8th: Feat
Proficiency Bonus: +4

Defenses

HP: 80 (11d8+22)
AC: 15 (Glamoured Studded Leather +1)
Saves: Dexterity, Charisma

Offense

Move: 30'
Melee [Rapier]: +8 (1d8 piercing + 3)
Ranged [Dart]: +6 (1d4+1)

Spells

Save: 17 (8+prof(4)+Cha(5))
Spell Attack: +9
Spell Slots:

6th (1)
Mass Suggestion V,M
5th (2)
Synaptic Static V,S
C Hold Monster V,S,M
4th (3)
C Compulsion V,S
Dimension Door V
C Evard’s Black Tentacles V,S,M
3rd (3)
C Hypnotic Pattern S,M
C Major Image V,S,M
C Haste V,S,M
2nd (3)
Knock V
C Silence V,S
1st (4)
Charm Person V,S
Cure Wounds V,S
Thunderwave V,S
Silent Image V,S,M
Disguise Self V,S
Cantrips
Eldritch Blast V,S
C Friends S,M
Message V,S,M
Vicious Mockery V
Blade Ward V,S

Active Abilities

Bardic Inspiration (5/day; Recharge short or long rest)
w/i 60' get a d10. Use w/i 10 min on ability, attack, save
Mantle of Inspiration (Bonus action; uses Bardic Insp)
Grant yourself a wondrous appearance. 5 targets w/i 60' gain 11 temp HP and may use their reaction to move up to their speed w/o provoking.
Enthralling Performance (Recharge short or long rest)
After 1min performance 5 targets Wis save or are charmed. Failing doesn't notice the save.
Mantle of Majesty (Bonus action; Concentration)
Case Command w/o spending a spell slot and take on an unearthly beauty for 1min.
Creatures charmed by you automatically fail this save.
Countercharm
Perform until the end of my next turn; w/i 30' adv vs frightened/charmed
Song of Rest (end of short rest)
Everyone gains +1d8 hp.
By Popular Demand (Background)
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.


Feats

Magic Initiate
Learn two cantrips and one 1st level spell
Inspiring Leader
After 10 min pep talk, 6 targets w/i 30' gain 16 temp HP.
Cannot benefit again until after a short rest.

Skills

Jack of All Trades
Use any skill with a +2 bonus.
Expertise
Double proficiency bonus on four skills (marked with an asterisk)
  • ☹️Animal Handling +4
  • ☹️Arcana +3
  • ☹️Athletics +3
  • 👍Acrobatics +6
  • 👍Deception +9
  • ☹️History +3
  • ❤️Insight* +10
  • 👍Investigation +5
  • 👍Intimidation +9
  • ☹️Medicine +4
  • ☹️Nature +3
  • ❤️Perception* +10
  • ❤️Persuasion* +13
  • ❤️Performance* +13
  • ☹️Religion +3
  • ☹️Sleight of Hand +4
  • ☹️Stealth +4
  • ☹️Survival +4

Tools

  • Disguise kit
  • Entertainer's pack
  • Four musical instruments (flute, piano)

Languages: Common, Draconic, Dwarven

Passive Abilities

Proficiencies: Light armor, Simple Weapons, Crossbow, Longsword, Short Sword, Rapier, (3) musical instruments
Jack of All Trades (see Skills)

Equipment

A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a belt pouch containing 15 gp

  • Glamoured Studded Leather Armor
  • Gem of Seeing
  • Cloak of Displacement